Migrated over from Hazzard@lemm.ee

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Joined 5 months ago
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Cake day: June 28th, 2025

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  • It’s seriously so good, cannot recommend it enough if you enjoyed the original. It also smoothed out the difficulty curve enough, bouncing back and forth between the modded levels and a fresh playthrough of the base game, that I was finally able to beat the Farewell DLC and 100% the game. Without too much difficulty, even, the modded levels were a joy and had such excellent practice rooms to learn the necessary advanced skills as I went up the ranks.


  • Hazzard@lemmy.ziptoLemmy Shitpost@lemmy.worldPC Master Race
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    19 days ago

    Honestly, the strongest advantage of PC, if you don’t mind a little tinkering, is modding. I’ve modded on console before, and it’s usually a pretty difficult process, and limited, compared to PC. The thing I find a little silly, is I did build the super expensive PC, and most of what I play would totally run on a console if they were open platforms.

    But seriously, Celeste: Strawberry Jam was probably my favourite game of last year. I’m looking so forward to the release of the Fusion Collab, likely in the next year.

    I’ve been playing Archipelago runs with friends over the past couple months with Hollow Knight and Nine Sols, and they’ve been a blast.

    Emulation is also wild, tons of games I’ve enjoyed in the past, playable again with incredible mod support, I’m looking very forward to playing Kaze’s Return to Yoshi’s Island when it releases, and had a blast with the Majora’s Mask Recomp earlier this year.

    And steam sales are ridiculous, a lot of these games are much cheaper much more regularly on PC.

    If I’d spent say, 500$ on this PC, it would be very easy to save that amount in the price of games, and how many fewer games you’d need to fill your time with all these options, in just a couple years, assuming you play regularly.



  • Yeah, legitimate 8K use cases are ridiculously niche, and I mean… really only have value if you’re talking about an utterly massive display, probably around 90 inches or larger, and even then in a pretty small room.

    The best use cases I can think of are for games where you’re already using DLSS, and can just upscale from the same source resolution to 8K rather than 4K? Maybe something like an advanced CRT filter that can better emulate a real CRT with more resolution to work with, where a pixel art game leaves you with lots of headroom for that effect? Maybe there’s value in something like an emulated split screen game, to effectively give 4 players their own 4K TV in an N64 game or something?

    But uh… yeah, all use cases that are far from the average consumer. Most people I talk to don’t even really appreciate 1080p->4K, and 4X-ing your resolution again is a massive processing power ask in a world where you can’t just… throw together multiple GPUs in SLI or something. Even if money is no object, 8K in mainline gaming will require some ugly tradeoffs for the next several years, and probably even forever if devs keep pushing visuals and targeting upscaled 4K 30/60 on the latest consoles.