• it_depends_man@lemmy.world
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    2 days ago

    Edit: the original comment left it unclear if the price rule only applies to copies sold that include a steam key, or if copies that work completely without steam can be arbitrarily priced. If the latter is the case, it’s obviously fine. If it includes any game version, it isn’t OK.

    Ok. The rule is, actually let me link it…

    https://partner.steamgames.com/doc/features/keys

    “Steam Key Rules and Guidelines”

    “You should use Steam Keys to sell your game on other stores in a similar way to how you sell your game on Steam.** It is important that you don’t give Steam customers a worse deal than Steam Key purchasers.”**

    Just read that paragraph. It should be pretty clear what the whole thing is about.

    • TJA!@sh.itjust.works
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      1 day ago

      But it says nothing in your link about selling games that work without steam key on another platform?

      I do not see where steam keys are mentioned in the article? Why do you care so much about steam keys if that’s completely irrelevant in this case?

      • lime!@feddit.nu
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        1 day ago

        because that’s what the lawsuit is about. valve has no problem with people selling games on their own store fronts, as long as what they’re selling isn’t just a steam key. ubisoft wants to sell games on their own store for online games which use steam as a backend without giving steam a cut. you can buy all the anno games for cheaper on uplay than on steam, and that’s not a problem. but rainbow six siege uses steamplay.

        • mabeledo@lemmy.world
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          1 day ago

          Not true. Games bought outside of Steam have no access to most Steam features outside of local based ones, e.g. Steam Input, Remote Play.

          • lime!@feddit.nu
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            1 day ago

            sure, but rainbow six siege uses all of those things because it’s an online game. otherwise there’d be a need to have separated server infra for steam and non-steam users.

            • mabeledo@lemmy.world
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              1 day ago

              otherwise there’d be a need to have separated server infra for steam and non-steam users.

              That’s exactly how it works. There are companies whose focus is precisely that, e.g. EdgeGap, but UbiSoft have their own infrastructure.

              Why did you think you need an Uplay account to play UbiSoft titles?

              • lime!@feddit.nu
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                1 day ago

                so you’re saying that the steam version is not using sheam features?

                • Sylvartas@lemmy.dbzer0.com
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                  19 hours ago

                  The steam version probably just uses steam features through some library/interface/whatever that simply implements calls to the relevant code depending on the game’s build (steamworks for steam, Xbox live or whatever they changed it to again, PSN, epic online services, etc…) for platform-related stuff like rich presence, joining servers etc. I don’t know the specifics of R6 but I’ve worked on multiplayer, multiplatform games, and I really doubt they have a specific network stack for Uplay, another one for PC, and then another one for each console. Especially if it has crossplay.

                  More likely it’s all going to ubi’s servers (through their own crossplay solutions and servers, or through a third party like EOS) and just implementing the aforementioned platform specific stuff to make the experience smooth for the end user.

                  I’m not a law guy but I don’t think the other platforms pricing thing was ever about a “steam version” of the game, as that rule would be easily circumvented by releasing another “version” where the black background on the title screen is a slightly different shade of black than the steam version or whatever.

                  • lime!@feddit.nu
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                    19 hours ago

                    well no, the integrations are what i’m talking about. not saying that valve is hosting their own r6s servers, just that by using steam features and having the same game (eg able the connect to the same server) on two stores it falls under their “parity” policy.

                • mabeledo@lemmy.world
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                  1 day ago

                  I’m saying that the non Steam version, which is the one the article mentions, has no Steam features, and proof of it is that anyone with Uplay can play online.

    • tpyo@lemmy.world
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      2 days ago

      “It is important that you don’t give Steam customers a worse deal than Steam Key purchasers.”

      That’s a very fair way of phrasing it and should make sense to anyone saying “but what if they want to sell it cheaper elsewhere?” Seems most people don’t even understand the actual issue, they just are butthurt over headlines

      • ITGuyLevi@programming.dev
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        22 hours ago

        Yep. Sell your game for whatever you want wherever you want. If you want to distribute your game via Steam (Steam keys), you can’t sell them cheaper than they are sold on Steam because you aren’t handling the distribution (which costs money).

        Otherwise a competing company (like Ubisoft) could just make a 20TB game, list it on steam for a crazy price, then sell Steam keys for it on another storefront cheap; Steam will have to cover the distribution costs without making anything in return.