I gave you a list of practical examples, you’re now pretending they don’t count.
Even ignoring my examples, it’s still easier to develop online support for any local multiplayer game because it allows you basically deal with the game on a local level instead of worrying as much about dealing with the online aspect
It doesn’t have to solve every problem. But there is no solution that does
Like I said, I only found out from a developer who used it for their game. So this isn’t me guessing, but from a developer who seemed pretty f’ing amazed by it. And I researched it soon after
If it wasn’t steam you’d be likely cheering it
I gave you a list of practical examples, you’re now pretending they don’t count.
Even ignoring my examples, it’s still easier to develop online support for any local multiplayer game because it allows you basically deal with the game on a local level instead of worrying as much about dealing with the online aspect
It doesn’t have to solve every problem. But there is no solution that does
Like I said, I only found out from a developer who used it for their game. So this isn’t me guessing, but from a developer who seemed pretty f’ing amazed by it. And I researched it soon after