• TJA!@sh.itjust.works
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    2 days ago

    Yes and flying is very easy if you just mean running very fast.

    Multiplayer in most cases means much more than having shared input on a single player game. If I say I have multiplayer and the only multiplayer aspect is that, my players would indeed be expecting something much more. So I also cannot think how adding real multiplayer by just including a library would work. Because the whole game has to change to support multiplayer.

    • auzy1@lemmy.world
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      2 days ago

      If it wasn’t steam you’d be likely cheering it

      I gave you a list of practical examples, you’re now pretending they don’t count.

      Even ignoring my examples, it’s still easier to develop online support for any local multiplayer game because it allows you basically deal with the game on a local level instead of worrying as much about dealing with the online aspect

      It doesn’t have to solve every problem. But there is no solution that does

      Like I said, I only found out from a developer who used it for their game. So this isn’t me guessing, but from a developer who seemed pretty f’ing amazed by it. And I researched it soon after