And both the fun and the realism suffer because of it. 2077 is a great game, but it could be even better if they cut the car stuff from inside Night City. Leave the Aldecaldos and Claire’s quest, maybe have Delamain specifically for moving around the exurbs, but make everything else more dense.
God, could you imagine a game with a cyberpunk Kowloon Walled City for a map? Maybe not the actual KWC, but something of similar scale and density could make for both a fascinating mapmaking constraint and an incredibly memorable game world, if done well.
And both the fun and the realism suffer because of it. 2077 is a great game, but it could be even better if they cut the car stuff from inside Night City. Leave the Aldecaldos and Claire’s quest, maybe have Delamain specifically for moving around the exurbs, but make everything else more dense.
God, could you imagine a game with a cyberpunk Kowloon Walled City for a map? Maybe not the actual KWC, but something of similar scale and density could make for both a fascinating mapmaking constraint and an incredibly memorable game world, if done well.
Shenmue II did this. Not a cyberpunk game of course, but it felt big for the time despite a small area and not that many NPCs.
I would pay for that even if it weren’t a good game.