• Honytawk@discuss.tchncs.de
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    4 hours ago

    They are also designed for one player to walk through them, instead of the millions of people a normal city has.

    Like, how many of those cities have a functioning public transport?

  • Olgratin_Magmatoe@slrpnk.net
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    17 hours ago

    Same goes for living on college campus dorms.

    It’s the one time in american life that anyone gets to live in a walkable community.

    • But_my_mom_says_im_cool@lemmy.world
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      13 hours ago

      Imagine no cars when you got a physical disability, and two kids who need to be taken to school in winter, I’ll just toss em on my back and fly.

      And yes perfect transit and funding would fix this. When that happens I’ll show you a pig flying

      • onnekas@sopuli.xyz
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        44 minutes ago

        Having large sidewalks, bikelanes and good public transport does not mean that you are not allowed to bring your kids to school in your car.

        However, it means that your kids could walk to school or use the bike/bus in an environment that is safer and less polluted.

      • JayDee@lemmy.world
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        5 hours ago

        In pedestrian-friendly cities, children usually just walk to school. They’re called 15 minute cities because because you can get anywhere you need, including schools, in 15 minutes.

        Also, because there’s fewer roads to maintain, and the majority of people walk, the streets actually get plowed and handicapped folks often have an easier time getting around than in car-centric cities.

        • MiddleAgesModem@lemmy.world
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          4 hours ago

          Creating an exaggerated argument to argue against, one that no one made, does not nothing but display your emotional immaturity.

        • ZC3rr0r@piefed.ca
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          12 hours ago

          The true road to enlightenment starts when you realize that SUVs just aren’t fit to haul your kids and your groceries, and that the only logical path forward is to buy a massive lifted truck that puts a Sherman tank to shame to drive your statistical 37 miles per day in some modicum of safety.

      • HasturInYellow@lemmy.world
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        13 hours ago

        You do know that other places in the world have disabled people and children who go to school, right?

        They seem to still be alive.

  • [object Object]@lemmy.ca
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    18 hours ago

    They’re beautiful because they’re fake.

    They often have enough room for 12-50 people, yet in lore they house thousands.

    • aketawi@quokk.au
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      9 hours ago

      preeeetty sure that’s just Bethesda games

      usually there’s at least an illusion of a larger settlement than what you can see

    • KoboldCoterie@pawb.social
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      18 hours ago

      Video game travel always has that weird feel to it, too. For instance, in the Morrowind / Oblivion / Skyrim, you can run from one city to another in roughly a minute. Even if we very generously assume you’re running at ~15 MPH (which would be crazy fast for any distance), that would put them about a quarter mile apart. At more realistic speeds, 1/8 or so.

      • dual_sport_dork 🐧🗡️@lemmy.world
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        13 hours ago

        There is (was) rather infamously a mod for Morrowind which removes the fog. Said fog was required to conceal the render distance limitations of the hardware of its time, but these days basically any random computer can render the entire Morrowind map in one go which reveals that in fact it’s smaller than Disney World. Morrowind has the smallest map out of any of the Elder Scrolls titles to my knowledge, and it’s surreal to see all the towns and landmarks all nestling practically shoulder to shoulder like that.

        Skyrim does an excellent job of making its lands look vast, but the geography is similarly compressed. The climb from lush valleys to frozen windswept peaks is only something like the equivalent of two thousand real world feet, which wouldn’t even qualify as anything more than a foothill to the Rockies here in reality. The Throat of the World which is canonically supposed to be the tallest mountain is actually only 766.5 meters or 2514 feet tall in map scale terms, which isn’t even a third of the way to breaking the treeline in most places.

        • Zink@programming.dev
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          12 hours ago

          I tried that in Morrowind years ago. I’m not sure if it was the same mod, or some version of the game with lots of graphics settings, but yeah.

          I loved Morrowind so much. I played it so much that I took over a house and turned it into a museum for all my hoarded items and ridiculously valuable concoctions and trinkets.

          Having unlimited view distance and seeing how freaking small the world really was completely blew my mind.

          Along with the fog, the walking speed must have been even slower than I remember!

      • SchmidtGenetics@lemmy.world
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        18 hours ago

        Gotta suspend some reality though. I get walking simulators are a thing, but to do a quest you would need to travel a couple full days by horse? And filling in that content too, just doesn’t work in most games.

    • JayDee@lemmy.world
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      5 hours ago

      You’re kinda provin’ the point. I don’t go into GTA and think “yeah i’d live here”.

      They do also romanicize cities a bit. I don’t think I’ve ever seen a traffick jam in GTA, for example.

      • Doom@lemmy.world
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        7 hours ago

        Wasn’t there also a popular city sim that nerfed the size of parking lots because they realized if they made it accurate it would be really, really ugly?

  • Sanctus@anarchist.nexus
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    17 hours ago

    Videogame towns feel like an amusement park facade. Very few dont require you suspend your disbelief.

    • EmpathicVagrant@lemmy.world
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      12 hours ago

      Suspension of disbelief is the responsibility of the content, not the consumer. Convince me these are the rules and I’ll fall into the media.

  • marcos@lemmy.world
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    18 hours ago

    Videogame cities are all dead and creepy… I can’t imagine what anybody finds beautiful about them.

    Of course, they are this way because they are literally designed, by a tiny number of people, and with sole focus on the player. But still, no idea why anybody can think they are beautiful.

    • Carnelian@lemmy.world
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      18 hours ago

      I spent I think over ten hours just hanging out in Gerudo town in breath of the wild. I remember watching my “hero’s journey” thing and when I got there it was just stuck scribbling over the town for ever lol. Super chill vibes

    • Katana314@lemmy.world
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      17 hours ago

      I’ve been playing Arknights: Endfield, and just got to Wuling, the second major area, and it definitely has a nice water-filled, natural utopia feeling to it. Quite often in fiction that theme ties into an area being “too good to be true”, or driven by wealthy corruption, but so far it’s just playing it straight.

      Generally, yeah, I see cities as all being an ugly place with a problem the hero must solve - so they’re filled with evil creatures, or corrupt soldiers, or other forms of ruin. It’s hard to find nice places to enjoy.

        • Steve@communick.news
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          18 hours ago

          Not realy. Like Manhattan it has roads for cars, but it kinds sucks. Much better on foot until you get out of the city.

        • AnUnusualRelic@lemmy.world
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          13 hours ago

          Unless you want to get out of your car. Then there’s nowhere to leave it.

          Of course in the game you just leave it anywhere, but there are no dedicated parking spaces.

        • kkj@lemmy.dbzer0.com
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          18 hours ago

          And both the fun and the realism suffer because of it. 2077 is a great game, but it could be even better if they cut the car stuff from inside Night City. Leave the Aldecaldos and Claire’s quest, maybe have Delamain specifically for moving around the exurbs, but make everything else more dense.

          • volore@scribe.disroot.org
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            16 hours ago

            God, could you imagine a game with a cyberpunk Kowloon Walled City for a map? Maybe not the actual KWC, but something of similar scale and density could make for both a fascinating mapmaking constraint and an incredibly memorable game world, if done well.

    • zarathustrad@lemmy.world
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      14 hours ago

      I too remember the “piss filter” dystopian future of 20 years ago.

      Plot twist, it should have been blood and shit, cause that’s what we got.

    • Hiro8811@lemmy.world
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      16 hours ago

      I wouldn’t consider the Night City beautiful, especially with all the trash but I was a bit impressed that it has more walkable places than some real cities.